|
〔The in-game title in the U.S. and worldwide versions is simply ''Street Fighter II': Hyper Fighting''. The word ''Turbo'' was added to the Japanese title screen. However, the marquee and instructions that were distributed with the upgrade chip uses the title ''Turbo Street Fighter II Champion Edition''.〕 is a competitive fighting game released for the arcades by Capcom in . It is the third game in the ''Street Fighter II'' sub-series of ''Street Fighter'' games following ''Street Fighter II': Champion Edition''. Released less than a year after the previous installment, ''Hyper Fighting'' introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance. ''Hyper Fighting'' was the final arcade game in the ''Street Fighter II'' series to use the CP System hardware. It was distributed as an upgrade kit designed to be installed into ''Champion Edition'' printed circuit boards.〔Turbo Street Fighter II Champion Edition installation instructions〕 The next game in the series, ''Super Street Fighter II'', switched to the CP System II hardware. ==Gameplay== ''Hyper Fighting'' features faster playing speed compared to ''Champion Edition''. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move. The new techniques are as follow: * Ryu and Ken can now perform the Hurricane Kick in mid-air. * E. Honda has an anti-aerial attack called the Sumo Smash or . * Blanka has a vertical version of his Rolling Attack in addition to the original horizontal version. * Chun-Li now has a fireball technique known as the and can perform the Spinning Bird Kick in mid-air. * Zangief can perform the Hi-Speed Double Lariat or Turbo Spinning Clothesline, a quicker version of his standard Double Lariat. * Dhalsim has the Yoga Teleport, which allows him to instantly transport himself in front or behind his opponent from a certain distance depending on the input used. Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in ''Champion Edition''. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Street Fighter II′ Turbo: Hyper Fighting」の詳細全文を読む スポンサード リンク
|